Posts Tagged “online”

l4d2580pximgheader543Valve have announced at the Tokyo Games Show that the awaited Left 4 Dead 2 demo will be released on October 27th 2009 to those people that have pre-ordered the full game. Those that haven’t pre-ordered will have to wait until November 3rd to play the demo. Valve have also announced that the full game will be released on the 17th November fpr PC and Xbox360.

Other news in the world of Left 4 Dead is that the next DLC pack will be released for PC and Xbox 360 next Tuesday 29th September. PC users are getting this for free but, due to Microsoft rules, Xbox360 owners will have to pay to receive the update.

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Electronic Arts has revealed that their recently-announced RTS, Command & Conquer 4, will require a constant internet to play through the game’s singleplayer campaign to utilize a new “player progression” feature. Here’s the official word:

As of right now, you need to be online all the time to play C&C 4. This is primarily due to our “player progression” feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time. While some may be taken aback by this, we’ve been testing this feature internally with all of our world-wide markets. We wanted to make sure it wouldn’t take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise. You won’t need a fast connection, in fact, you could be on age-old dial-up, and have the same single player experience as everyone else. Online all the time won’t cause lag for single-player. We’ve also heavily worked on the online infrastructure such that people with slower connections will not lag other players with faster connections in Multiplayer.

What we are doing for multiplayer for the game and with our infrastructure for this game is unlike any we’ve produced before and I think you will finally see the culmination of a lot of key leanings from past projects in C&C 4, in this respect.

Whilst it sounds bad for people that loved playing C&C at on a LAN, the online player progressions certainly sounds interesting. What do you think?

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